OnLive's 'cloud gaming' service

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OnLive's 'cloud gaming' service

Postby Expect » Thu Oct 13, 2011 8:54

Decided to see what I could to for getting this to work.

Got the windows installer from http://onlive.com/d/windows. Ran it with wine, straight forward, never tried to do anything special with wine during this.

After I had it installed when I launched onlive it threw a couple errors my way, one saying that my controllers might not be working, another that perhaps I was running my computer on a low power mode. I ignored both and the full client started. Outside of launching any games everything seams to work fine, although I didn't bother trying to spectate anyone. When I actually attempted to play though the mouse would do nothing (controller error at the beginning probably.) But the keyboard worked fine, so anything that was playable with just the keyboard worked exactly as it should.

Apparently the mouse can work during gameplay with a patch for wine:
http://onliveinformer.com/2011/09/04/co ... ce-onlive/

And the 100+ game pack for 10bucks a month is an okay deal, but a lot of the games in the pack are pretty meh. It's windowed by default, and there is a bar at the bottom saying you can fullscreen it, and that bar was flickering pretty badly, and switching between fullscreen and windowed was pretty sketchy at times and made my screen look like a kaleidoscope for a few moments, but it never crashed. Using an ATI 5650Mobile video card.
Expect
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Re: OnLive's 'cloud gaming' service

Postby korvinus » Fri Oct 14, 2011 0:46

Tbh if they release a linux client for it, they would prob make a huge boost to the actual service.

Something like this i think could work really well, the news about Flash getting the Unreal3 engine was interesting aswell (even though flash on linux needs some work). It definitely looks like things could brighten up again as far as gaming goes.

Looking forward to keeping my eye on stuff like this and the idTech engine going opensource should help some games.
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