- Code: Select all
# emerge quake1-data
Calculating dependencies... done!
>>> Verifying ebuild Manifests...
>>> Emerging (1 of 1) games-fps/quake1-data-2.40 to /
* checking ebuild checksums ;-) ... [ ok ]
* checking auxfile checksums ;-) ... [ ok ]
* checking miscfile checksums ;-) ... [ ok ]
>>> Unpacking source...
* This ebuild will need the cdrom for quake1-data
* If you do not have the CD, but have the data files
* mounted somewhere on your filesystem, just export
* the variable CD_ROOT so that it points to the
* directory containing the files.
* For example:
* export CD_ROOT=/mnt/cdrom
* Found CD #1 root at /media/QUAKE106
>>> Unpacking resource.1 to /var/tmp/portage/games-fps/quake1-data-2.40/work
lha: invalid option -- q
usage: lha [-]<commands>[<options>] [-<options> ...] archive_file [file...]
commands: [axelvudmcpt]
options: [q[012]vnfto[567]dizg012e[w=<dir>|x=<pattern>]]
long options: --system-kanji-code={euc,sjis,utf8,cap}
--archive-kanji-code={euc,sjis,utf8,cap}
--extract-broken-archive
--help
--version
*
* ERROR: games-fps/quake1-data-2.40 failed.
* Call stack:
* ebuild.sh, line 46: Called src_unpack
* environment, line 2322: Called die
* The specific snippet of code:
* lha xqf "${CDROM_ROOT}"/resource.1 || die "failure unpacking resource.1";
* The die message:
* failure unpacking resource.1
*
* If you need support, post the topmost build error, and the call stack if relevant.
* A complete build log is located at '/var/lib/entropy/logs/games-fps:quake1-data-2.40:20080204-184620.log'.
* The ebuild environment file is located at '/var/tmp/portage/games-fps/quake1-data-2.40/temp/environment'.
*
Has anyone gotten Quake 1 to work that can help with this problem?
